Our intrepid Editor, Anne Newkirk Niven, once told me: “Just write what you want to write. It’s virtually impossible to figure out what will resonate with readers—or what they’re interested in reading”.
And, if you think about it, just about anyone can fill a Symbolism blog with inventories of universal signs and archetypes—and what go-to authors of symbolism books list as accepted interpretations.
A book I’m reading got me thinking recently about some of the deeper issues of the current, ongoing Mercury-Neptune square, as Mercury has been retrograding over the degrees of the aspect, dragging out what is usually a very short encounter. The square aspect generally presents as what a friend of mine called A FOG — Another Freakin’ Opportunity for Growth. (It’s never easy, might be painful.) Both arms of the square have ideas and approaches to problems that must be brought together into a workable synthesis, ‘cause nobody’s backing out of this fight.
This week we're going to discuss Imprints and Keys. Remember we talked about Growth Interference last week, and that it is caused by the introduction of another mineral to the crystal during its growth. Keys and Imprints are caused by crystals being in close proximity to one another as they grow.
A Key is created when a crystal pokes into another crystal during its growth. To the left is a visual example of how they are created: Take a crystal, and stab the top of the point into a cylinder of clay (surrogate for our crystal in this example) and then remove the crystal (pictured is actually a round object, but pretend it is a crystal). The impression left in the clay is the Key. Sometimes Keys have a pointy bottom and sometimes a flat bottom. Pictured to the right is an example of a pointy bottomed Key in a crystal. This would be caused by the tip end of another crystal penetrating the original crystal as it grew.
I asked folks over on My Facebook Page what kind of spell they'd like for this week. Naturally, I got about sixty different answers. (Thanks, guys. BIG help.) But a number of people asked for prosperity, so I'm going to share my favorite prosperity spell with you. I have a few, but this is the first one I wrote (for my first book, Circle, Coven & Grove) and it has worked well over the years for me and others.
Prosperity magick is often done on Thursdays, using a green candle. If you want to add a stone to the mix, many of the green stones, like malachite, jade, or aventurine, are also associated with prosperity.
I recently wrote two articles on how to give--and how to receive and work with--feedback, particularly as a ritualist but also in general as a Pagan group leader. I mentioned feedback sessions and a few folks asked me what's a good way to run one of these. It's a good question, because getting useful feedback is difficult, and the details are often in how you facilitate the session.
Sometimes when we are working magick, we want, or need, our results in a hurry. We want the magick of the wind at our backs. Sometimes we need to manifest an extra-fast mail-delivery, or a quick commute through traffic.
I saw the first Jurassic Park movie the day it came out. We spent hours waiting in line to get into the special midnight showing at a theater that billed itself as the “largest screen west of the Mississippi.” The anticipation was palpable as we played cards, read books, and talked to our fellow moviegoers about what we were about to see. Some had read the book and knew what to expect. I hadn’t, but their excitement served only to pump up my own even more.
Watching that film on that screen with a house full of excited fans, all of whom were viewing it for the first time ever, was one of the greatest movie-watching experiences of my life. We were all shocked together; we all screamed together; we all felt the constant rise and fall of tension together. The climactic sequence in which the two velociraptors hunt Lex and Tim through the park’s kitchen, nearly killing the children over and over, was the tensest few minutes of film I’ve ever felt. There is no doubt we were all in a group mind by that time, entranced after two hours of thrills and kills.