In part one, two, and three of this series I covered how spaces, characters, and symbols could be used to create a pop culture magic system. In this part of the series, we'll explore the role of pop culture tools and how they can enhance your pop culture magic workings. One of the benefits of pop culture is that you have a plethora of tools you can draw upon. These tools don't need to be conventional magical tools either, but can be specific to the pop culture you are working with, and you'll usually find that you can draw some type of correspondence between a traditional tool and a pop culture tool, though you may also find it more interesting to come up with your own specific purposes for using a tool as it relates to the pop culture you are working with.
With your given pop culture, you can usually find pop culture tools in toy stores, comic book stores, as well as conventions. And if you can't find it in those places, you can usually either find someone making and selling pop culture tools for your fandom, or you can get crafty and make your own tools. For example if you work with Dr. Who, you can easily order a sonic screw driver or create your own variant and have that stand in as a wand. In the case of Batman, you might have multiple gadgets you utilize for various purposes. Part of this comes down to your creativity and your ability to recognize if there is an actual magical purpose for the tool. For example, I might use the batarang as an athame or sword. Alternately if I don't want to rely on a traditional correspondence, I still need to determine what purpose the Batarang would serve as a magical tool in my pop culture magic system. If the tool has no purpose, it becomes a distraction to the actual work.
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